Got my kinect streamer working! (kinda)

It’s buggy as hell but I’ve got my kinect data streaming off the PC to my GearVR for Full Body Tracking. I’m using the NoloVR for positional tracking. Microsoft’s got some shenanigans going on where they don’t let the kinect360 work for more than about 90 seconds (1:30) on the pc if certain criteria are taking place. One of them seems to be that you need your program’s namespace to start with Microsoft.*, it also doesn’t seem to like when Unity is running. Kinda lame but we’re working around it. Still need to convert the kinect skeleton data to something that can be used with the Mecanim models, but that’s soon to come. Once I’ve got this working right I’ll see about making a Raspberry pi version for something more portable.

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