It was so close! Like 6 hours of experimenting and I thought I finally figured it out! 😂😂😂 So I’m still having issues getting the foreground alpha channel working in a legitimate way. I’m using a Kinect as my green screen which means I don’t have a legit camera stream to work with, but rather […]
So I finally got my Kinect360 hooked up and working in VR. VRChat seems to be the simplest method of testing out. It was my first time playing around with it so I don’t quite know what I’m doing, but I’m more of a dive in the deep end kind of guy anyway. 😀 More […]
One of the issues with Windows Mixed Reality is at times you will be told that your headset is not plugged into a USB 3.0 port. You’ll get an error message like “Check your USB cable” or “Something Went Wrong We’re not sure what’s up, but this error code should help: 2181038087-5.” If you check […]
I don’t know why Cat Sorter VR by Pawmigo isn’t more popular, but it’s awesome. 😀 The premise is that cats are manufactured and you’re an assembly line worker fixing bugs in the system. Sometimes cats will have a bug eye, weird tails, weird legs, blue hearts for buttholes… It’s all rather adorable and funny.
It took a lot of help from friends and family, but I’ve finally got a desktop VR solution that I can begin experimenting with. I got the HP Windows Mixed Reality headset off of craigslist for a decent price when Microsoft was bundling the headsets during the christmas season. Numerous people got the headsets to […]
I bought conductive rubber cord a few months ago and just finally got around to building the basic respiration band. You can see the basics here. It does work, but it’s very ugly and I haven’t had time to interface it with Unity yet. I’d like to try linking breathing to the size of a […]
Things got a little out of hand while testing out the bot spawning code for the NoloVR quasi space invader asteroids endless runner type game I’m working on. The darn bots kept snagging up all my powerups leaving me without ammo. 😀 Funny stuff, very exhilarating.
It’s buggy as hell but I’ve got my kinect data streaming off the PC to my GearVR for Full Body Tracking. I’m using the NoloVR for positional tracking. Microsoft’s got some shenanigans going on where they don’t let the kinect360 work for more than about 90 seconds (1:30) on the pc if certain criteria are […]
Okay, I’m officially releasing the NoloPaint app I’ve been working on for the past couple of months for GearVR. There was a hefty amount of requests for a cardboard version so I’m releasing that as well with some misgivings. Google changed up how the cardboard apps handle permissions and I can’t seem to get the […]