Steele has been experimenting in Unity with window dlls to try and make his own virtual desktop that goes beyond the typical “remote desktop in VR”. Whether or not it will be a viable experience depends on during which manic episode you ask him about it.
The second demo Leap Motion released was a basic pinch to paint app. Nothing special when compared to Tiltbrush or NoloPaint 😉 but still a gorgeous UI that’s worth checking out. They’ve also released the source. Which is always nice. Paint by Leap Motion Paint source code on github
Leap Motion released an update to their Orion Hand Tracking. In conjunction, they’ve also released 3 nifty demos. Leap Motion Blog post on the new Orion hand tracking update Introducing the Latest Generation of Orion Tracking Cat Explorer by Leap Motion
It was so close! Like 6 hours of experimenting and I thought I finally figured it out! 😂😂😂 So I’m still having issues getting the foreground alpha channel working in a legitimate way. I’m using a Kinect as my green screen which means I don’t have a legit camera stream to work with, but rather […]
So I finally got my Kinect360 hooked up and working in VR. VRChat seems to be the simplest method of testing out. It was my first time playing around with it so I don’t quite know what I’m doing, but I’m more of a dive in the deep end kind of guy anyway. 😀 More […]
One of the issues with Windows Mixed Reality is at times you will be told that your headset is not plugged into a USB 3.0 port. You’ll get an error message like “Check your USB cable” or “Something Went Wrong We’re not sure what’s up, but this error code should help: 2181038087-5.” If you check […]
It took a lot of help from friends and family, but I’ve finally got a desktop VR solution that I can begin experimenting with. I got the HP Windows Mixed Reality headset off of craigslist for a decent price when Microsoft was bundling the headsets during the christmas season. Numerous people got the headsets to […]
I bought conductive rubber cord a few months ago and just finally got around to building the basic respiration band. You can see the basics here. It does work, but it’s very ugly and I haven’t had time to interface it with Unity yet. I’d like to try linking breathing to the size of a […]