It took a lot of help from friends and family, but I’ve finally got a desktop VR solution that I can begin experimenting with. I got the HP Windows Mixed Reality headset off of craigslist for a decent price when Microsoft was bundling the headsets during the christmas season. Numerous people got the headsets to […]
I bought conductive rubber cord a few months ago and just finally got around to building the basic respiration band. You can see the basics here. It does work, but it’s very ugly and I haven’t had time to interface it with Unity yet. I’d like to try linking breathing to the size of a […]
Things got a little out of hand while testing out the bot spawning code for the NoloVR quasi space invader asteroids endless runner type game I’m working on. The darn bots kept snagging up all my powerups leaving me without ammo. 😀 Funny stuff, very exhilarating.
It’s buggy as hell but I’ve got my kinect data streaming off the PC to my GearVR for Full Body Tracking. I’m using the NoloVR for positional tracking. Microsoft’s got some shenanigans going on where they don’t let the kinect360 work for more than about 90 seconds (1:30) on the pc if certain criteria are […]
Okay, I’m officially releasing the NoloPaint app I’ve been working on for the past couple of months for GearVR. There was a hefty amount of requests for a cardboard version so I’m releasing that as well with some misgivings. Google changed up how the cardboard apps handle permissions and I can’t seem to get the […]
I’ve been experimenting with an arduino based Pulse Monitor for the Consciousness Hacking experiments. Cool stuff, had some issues when I tried to bring Bluetooth connectivity into it. Apparently there’s a trick to programming the HC-06. I’ll figure it out. You can see the basics of what I’ve been playing with here
I picked up a couple of Mind Flex Brainwave headsets for the Hacking Consciousness project and I’ve been playing around with an arduino to pull the brainwave data. It’s only a single channel, but it’s a cute little toy to play with. I’ve gotten the data into Unity and hope to play with it in […]